Maxim Chernyshenko
Email: hootindahood@gmail.com
Linkedin: www.linkedin.com/in/hootindahood
Telegram: @hootindahood
Itch.io: hootindahood.itch.io
Summary
Hey!
I am Max, game & level designer.
Make exciting and attractive game worlds, generate ideas for the game, able to competently fill project documentation, able to manage team, have a wide viewability and artistic vision.
Last year was working on mobile AAA project, made 15 game locations from scheme & greybox up to release. Was responsible both for level design & level art.
In free time enjoy creating blockouts, drawing and playing with my son.
If you are aimed on getting truly reliable team player, than you came to the right person.
Experience
Amikin Survival
Helio Games
June 2024 - Present
Radiance
Panoramik Games
July 2023 - May 2024
• Creation and maintainingof project documentation
• Greyboxing
• Working with tiles and terrain
• Game content setup
• Improved gaming experience
• Whiteboxing
• Feature driving
• Collaboration with the GD, Tech. GD, Tech. Art and Art departments
• Level art
• Arrangement and adjustment of light
Key Achievements:
• 15 game locations from graybox to release
• More than 100 k+ downloads on tech launch
• Transferred the project from 2D tiles to Unity Terrain which had a positive effect on production speed and visuals
• Pushed the implementation of fading object shader which had a positive effect on gameplay and level design
• Google Play link: https://play.google.com/store/apps/details?id=com.panoramik_pictures.island&pcampaignid=web_share
Witchfire
Gamebox Jam
April - May 2023
• Concept and mechanics
• Plot, script and game dialogues
• Scripting in Unity
• UX/UI
• Drew all the art and content of the game
• Wrote a musical theme, picked up sound effects
Key Achievements:
• Alone in 5 days I made a fully working project
• The game took 7th place out of 107 projects on Gamebox Jam
• The jam version is available at: https://hootindahood.itch.io/witchfire
Horizon
VK Game Jam
February - March 2023
• Concept and mechanics
• The logic of the gameplay
• Helped in setting up the balance of the game
• UX/UI
• Formed and organized TK for execution until their complete completion
• Supervised the process of creating game art, music and sounds
• Controlled the quality of the executed content
• Worked closely with all team members at all stages of development
Erebos
XYZ Game Jam
September 2022 - January 2023
• Concept, mechanics and balance
• Plot, script and game dialogues
• Level structure and visual design
• UX/UI
• Technical specifications for programmers, artists and sound engineers
• Supervised the process of creating game art, music and sounds
• Quality control of executable content
• Led the project from the beginning of development to its final version
Key Achievements:
• The game took 3rd place on XYZ Game Jam
• The final version is available at the link: https://hootindahood.itch.io/erebos
Education
XYZ School
Game Designer
2022 - 2023
• Creating Concept Documents and Pitch Documents
• Creating a technical specification for the development team
• Prototyping in Unreal Engine and Unity
• Visual programming
• Developing a vertical slice of the game
• Target audience and motivation analysis
• Narrative design
• Scripting of quest logic
• Blackout/white black level design
Personal Projects
• Witchfire - 2D Point and Click Adventure
• Mustiness - 2D side-scroller metroidvania
• Minutus - 3D top-down walking sim
• Yav - 3D third-person adventure
Key Skills
• Unity
• Unreal Engine
• Git
• Miro
• YouTrack
• Asana
• Google Docs
• Google Sheets
• Google Slides
• Photoshop
• Illustrator
• Procreate
• Aseprite
• Analytical skills
• Organizational skills
• Documentation writing
• Verbal communication skills
Languages
• Russian - Native
• English - B2