My third blockout touches on the sense of scale and navigation. Another journey to the sci-fi setting - the ruins of a once flourishing planet, a world shattered into pieces.
Two main tasks:
• Scale - feeling of “freedom” of the player being in limited space. The size of the gameplay location is not more than 80 square meters.
• Metal Mapping - the player, realizing himself in space, gets a natural and comfortable navigation without UI and color guides markers. Create a maze in which it is impossible to get lost.
At the level you can collect 10 Coins and 6 Swords.
Link to the build: https://drive.google.com/file/d/1BK1et-z9ZvE6dxzDNBoW4LBZgCXZv_kX/view?usp=share_link